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Upcoming Balance Patch!?!

Check this out on the GPG forums:

http://forums.gaspowered.com/viewtopic.php?t=10338

Looks like a lot of balance updates coming. Woot woot!
 

Published Friday, May 11, 2007 1:30 PM by SCSAdminDave
Filed under: ,

Comments

 

tripp said:

and for thoes that dont want to click on a link: (cut/paste)

Posted: Thu May 10, 2007 5:50 pm    Post subject: The Patch Balance Changes  

--------------------------------------------------------------------------------

Patch Balance Notes

MISC

* Map props have been altered to provide more balanced start positions

* Assist icon now properly shows when mousing over a Quantum Gateway

* Starting and Mass Extractor locations adjusted for all ranked maps

* Weapons that do splash damage no longer destroy other projectiles

AIR

* Scorcher now deals its damage faster

* Tier 3 Spy Planes costs reduced by roughly half and now have limited

range Omni

* Transports will no longer chase planes

* Gemini has been retuned after discovery of a bug with its missiles

* Tier 1 bombers now drop their bombs using a physics based model

* Zeus's health increased

* Revenant's damage increased

* Anti-air guns now prioritize bombers, gunships and transports over

interceptors and scouts

GROUND

* Aurora: Acceleration increased slightly and top speed lowered

* Cybran ACU damage reduced Rate of fire increased Overall DPS has gone

down

* Mech Marine can now correctly fire from a transport and health

increased

* Omni Sensors no longer have sonar

* Flare: Damage increased

* Energy Storage economy reduced Death explosion radius increased

* Cybran TML defenses improved and now have a charge time before launch

* Aeon ACU Advanced Resource Allocation System cost reduced

* T3 land factories cost increased

* UEF ACU nuke now behaves like other nukes

* Tier 1 Tanks

- Striker now moves faster and has been retuned

* Tier 2 Tanks

- Retuned to perform better vs. Tier 1 units

- Now move faster

- Obsidian energy drain decreased

* Tier 2 Artillery:

- Miasma: Damage reduced

- Klinkhammer: More accurate

- Gunther: More accurate, damage increased

* Tier 2 Point Defenses

- Now lead their targets

- Oblivion and Triad no longer deal damage to friendly targets

* Tier 3 Siege Assault Bots

- Ranged reduced

- Vision range reduced

- Acceleration reduced

- Harbinger and Titan cost increased

- Titan turret speed increased

- Loyalist cost decreased and DPS increased

SEA

* Strategic Missile Defenses can no longer be built on water

* Salem now moves similar to Aeon and UEF Destroyers Its speed on land

has been increased

* UEF and Cybran Naval factories are now more easily hit by torpedoes

* T3 Submarines are now significantly cheaper to build, their TML damage

has been reduced and their nuke cost increased

* Amphibious units (Sea floor walking) now have water vision equal to

their normal vision This allows them to see submarines

* Carriers (including the CZAR) can now build up through tier 3 air

units

* Cybran carrier anti-air guns DPS decreased and accuracy increased

* T3 Sonar Buoy's cost reduced, health changed and sonar range increased

* T1 and T2 Sonar Buoy's health increased

* T3 Aeon Sonar Buoy anti-torpedo rate of fire decreased

* T1 Torpedo launchers now have sonar

* Frigates:

- Completely retuned

- Health increased

- Cost decreased

- DPS increased

- Beacon range decreased and anti-torpedo system retuned

* Submarines:

- Sylph cost increased and DPS decreased

- Sliver DPS decreased, cost decreased and health increased

* Destroyers

- Cost retuned

* Battleships

- Summit and Galaxy cost decreased

EXPERIMENTALS

* Galactic Colossus and Monkeylord now always respond to attacks from

Siege Assault Bots

* Atlantis:

- Health reduced

- Torpedo system retuned

* CZAR:

- Health increased

- Beam damage reduced

- Flak damage radius increased

- Crash damage reduced

* Fatboy

- Cost decreased

* Galactic Colossus

- Cost decreased

- Movement improved

* Mavor:

- Accuracy decreased

- Turret speeds increased

- Cost reduced

* Monkeylord

- Turret ranges increased

* Scathis:

- Energy Drain per shot reduced

- Health increased

- Max radius

* Soul Ripper:

- Ground damage doubled and splash damage added

- Air to air damage reduced

- Crash damage and radius increased

- Cost retuned

* Tempest:

- Acceleration increased

- Turn rate increased

- Main cannon radius increased

- Cost decreased

May 11, 2007 3:38 PM
 

SCSAdminDave said:

This is definitely going to be a clutch patch. I can see a lot of changes to come. T3 subs would be absolutely great - I'm tired of having to crank out 1,000 subs just to stay in the damned water ;)

Looks like Siege bots are being balanced a little bit better. It's definitely going to take some time to update my tactics once the patch is released!

May 11, 2007 4:06 PM
 

Ashanan said:

Yeah, tactics are going to be SO different, the T3 rush won't be nearly as good, so that'll be interesting

May 11, 2007 5:55 PM
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