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Map Vaulting is HERE!

Well, GPG has promised a number of upgrades on to the original SupCom game. First off was 2 vs 2 ranked games. They work. Sorta. Poorly executed, although it seems like they're doing a better job mapping teammates together.

Next, they said that a balance patch would arrive. It did. It's good. The game plays much more evenly across the factions and from tech level to tech level.

Then they said ladder tournaments would arrive. They have. They're kinda blah. Entering a ladder tournament on GPG is painful, slow, and not really proof of anything.

Okay, and finally they said "map vaulting" would show up. And now it has. And frankly, its just as poorly executed as many of their other "upgrades" to SupCom. Sure, it's great that there's now a GPG interface for map vaulting, but how useful is it when everyone that tries to join a map has to have it on their computer - and isn't given the option to download the map once they've signed up for the game.

I dunno. GPG really needs to find someone that knows something about how to build a stable game, and upgrade their platform slowly rather than this way. I don't think these numerous features and patches are that great if they're not executed right. This is like the 4th upgrade to GPGNet, and sadly it's on par with the rest. Games still crash regularly. You can't host 2 consecutive games in a row. Rankings are a little screwy. Players can't connect to one another, and have to keep hopping in and out of games just to get things to work.

So, anyways. Map vaulting is here. Let's hope they slow down from here out and fix as many glitches as they can so we can all just enjoy a game. I still wish they'd provide custom game stats and system performance profiles. That'd be handy for the thousands of players that just want to play a game!

Sorry, rant over. Hope GPG doesn't torch my account! Crying 

Published Wednesday, June 06, 2007 6:56 PM by SCSAdminDave

Comments

 

tripp said:

I come from the FPS world, and when a user does not have a map after selecting to join the server, there is a download feature prior to loading. This is a standard in just about any FPS game I’ve played in the past 5 years. The maps are very small files, why can this not be done easily?  Way to fail on this one GPG.

June 7, 2007 12:22 PM
 

SCSAdminDave said:

Yea... This was a complete usability oversight on GPG's fault. It should be pretty stupid simple... You click "join" and if you don't have the map, it just prompts you that you need to DL it before you can join the lobby. It makes no sense to tell players that you need a map once they're in the game lobby. Der.

June 7, 2007 2:06 PM
 

Ashanan said:

I'm going to be in Seattle over the summer. There is a chance that, through some contacts of mine (one of them being red), I might be able to speak directly with Chris Taylor. Anything you want me to tell him?

June 9, 2007 10:08 AM
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