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Another new patch - maybe a little more reliability? (We can only hope right?)
The patch was released today and features the following balance changes:UEF Destroyer cannons have more rangeUEF T3 SAM sites move faster (I think they meant to say the individual missles fly faster - not that the SAM site moves)UEF T2 Cruiser Anti-air weapons fire ...
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Hey guys,
Since the best part about SupComStrategy.com is the faction-by-faction and map-by-map details, I've broken down the patch update notes in to their specific faction threads. Hopefully this will help you get a better idea of why your favorite units are acting a little funny or costing less (or more) than you expected.
Aeon Patch ...
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AIR UNITS
T1 Attack Bomber: Scorcher now deals
its damage faster.
GROUND UNITS
T1 Light Assault Bot: Mech Marine can
now fire correctly from a transport; health increased.
UEF ACU nuke now behaves like other
nukes.
T1 Medium Tank: Striker has increased
movement speed and has been retuned.
T3 Siege Bots: Titan: ...
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AIR UNITS
T3 Air Superiority Fighter: Gemini has
been retuned to address a bug with its missiles.
T3 Strategic Bomber: Revenant's damage
increased.
GROUND UNITS
Cybran ACU damage reduced; rate of fire
increased; overall DPS reduced.
T3 Cybran Siege Assault Bots will no
detonate into an EMP if they are destroyed while under ...
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AIR UNITS
There are no changes to Aeon Air units
GROUND UNITS
T1 Tank: Aurora: Acceleration increased
slightly and top speed lowered.
T1 Bot: Flare: Damage increased.
Aeon ACU Advanced Resource Allocation
System cost reduced.
T2 Tank: Obsidian Energy drain
decreased.
T3 Siege Bots: Harbringer: Firing-range
reduced. ...
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Wow, this thing is a monster! I'm installing it right now - I was planning on playing a ranked game - I don't know if I'm brave enough to try my hand at a ranked game with all these new factors on the line... From GPGNet:
MISC
* New cartographic view for both main view and strategic map.
* Multiplayer/Skirmish maps now have a ''no rush'' ...
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I doubt map vaulting will be included in the next patch - it seems like everything in the next patch will be balance updates to the actual game itself. Odds are they want to get the gameplay balance right between factions before they unleash a bunch of new maps - so that any of the existing imbalances won't carry over to the new map designs.
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Well, keep your fingers crossed this patch does what it's supposed to - because I get the feeling a lot of our strategies and play styles will have to change when it arrives. The most notable improvements to the gameplay are going to be in the overall balance of the game. Each faction will have minor tweaks and adjustments (as laid out in a blog ...
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Check this out on the GPG forums:
http://forums.gaspowered.com/viewtopic.php?t=10338
Looks like a lot of balance updates coming. Woot woot!
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