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  • Supreme Commander Patch 3255

    Another new patch - maybe a little more reliability? (We can only hope right?) The patch was released today and features the following balance changes:UEF Destroyer cannons have more rangeUEF T3 SAM sites move faster (I think they meant to say the individual missles fly faster - not that the SAM site moves)UEF T2 Cruiser Anti-air weapons fire ...
    Posted to The SCS Blog (Weblog) by SCSAdminDave on June 19, 2007
  • SupComStrategy.com Exclusive: Faction-By-Faction Patch update breakdowns

    Hey guys, Since the best part about SupComStrategy.com is the faction-by-faction and map-by-map details, I've broken down the patch update notes in to their specific faction threads. Hopefully this will help you get a better idea of why your favorite units are acting a little funny or costing less (or more) than you expected. Aeon Patch ...
    Posted to The SCS Blog (Weblog) by SCSAdminDave on May 22, 2007
  • UEF Faction-Specifc Balance Patch Updates

    AIR UNITS T1 Attack Bomber: Scorcher now deals its damage faster. GROUND UNITS T1 Light Assault Bot: Mech Marine can now fire correctly from a transport; health increased. UEF ACU nuke now behaves like other nukes. T1 Medium Tank: Striker has increased movement speed and has been retuned. T3 Siege Bots: Titan: ...
    Posted to UEF (Forum) by SCSAdminDave on May 22, 2007
  • Cybran Faction-Specific Balance Patch Updates

    AIR UNITS T3 Air Superiority Fighter: Gemini has been retuned to address a bug with its missiles. T3 Strategic Bomber: Revenant's damage increased. GROUND UNITS Cybran ACU damage reduced; rate of fire increased; overall DPS reduced. T3 Cybran Siege Assault Bots will no detonate into an EMP if they are destroyed while under ...
    Posted to Cybran (Forum) by SCSAdminDave on May 22, 2007
  • Aeon Faction-Specific Balance Patch Updates

    AIR UNITS There are no changes to Aeon Air units GROUND UNITS T1 Tank: Aurora: Acceleration increased slightly and top speed lowered. T1 Bot: Flare: Damage increased. Aeon ACU Advanced Resource Allocation System cost reduced. T2 Tank: Obsidian Energy drain decreased. T3 Siege Bots: Harbringer: Firing-range reduced. ...
    Posted to Aeon (Forum) by SCSAdminDave on May 22, 2007
  • New Supcom patch comes early!

    Wow, this thing is a monster! I'm installing it right now - I was planning on playing a ranked game - I don't know if I'm brave enough to try my hand at a ranked game with all these new factors on the line... From GPGNet: MISC * New cartographic view for both main view and strategic map. * Multiplayer/Skirmish maps now have a ''no rush'' ...
    Posted to The SCS Blog (Weblog) by SCSAdminDave on May 21, 2007
  • Re: Any new maps...?

    I doubt map vaulting will be included in the next patch - it seems like everything in the next patch will be balance updates to the actual game itself. Odds are they want to get the gameplay balance right between factions before they unleash a bunch of new maps - so that any of the existing imbalances won't carry over to the new map designs.
    Posted to Other Maps (Forum) by SCSAdminDave on May 21, 2007
  • New SupCom Patch coming Wednesday, May 23rd

    Well, keep your fingers crossed this patch does what it's supposed to - because I get the feeling a lot of our strategies and play styles will have to change when it arrives. The most notable improvements to the gameplay are going to be in the overall balance of the game. Each faction will have minor tweaks and adjustments (as laid out in a blog ...
    Posted to The SCS Blog (Weblog) by SCSAdminDave on May 18, 2007
  • Upcoming Balance Patch!?!

    Check this out on the GPG forums: http://forums.gaspowered.com/viewtopic.php?t=10338 Looks like a lot of balance updates coming. Woot woot! 
    Posted to The SCS Blog (Weblog) by SCSAdminDave on May 11, 2007
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