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Well, first and foremost - played some good games last night. Intense would be the right word. We just happened to play against some serious competitors.
Here's a couple things that seem to be really the norm these days on Isis (and probably on other maps too, but these are just what I was looking at).
Putting Engineers on Patrol
Isis is a ...
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Man, ended up playing a game last night that was just an absolute cluster... I mean, this thing went on for HOURS - both sides scoring hits against each other... I was UEF, and frankly I was dragging ass the whole way. Mr Argue was Cybran, and we were playing against a couple other Cybran'ers... Truthfully there just wasn't much in the UEF arsenal ...
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If you like Isis, you'll love 3 vs 3 Isis Expanded! Just played a game, and, well... I need to update my damned machine. I can build some wicked websites, but when it comes to running even a 10x10 my box isn't keeping up with the club! Oh well. Mister-E was pissy about it, but the other players stuck around. Fun map, and it's exactly the Isis ...
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Yeah, I gotta say this ''push out'' strategy seems to really define a lot of games. Capturing the central corridors means that you have a greater ability to dictate the pace of the game, not to mention the 2 mass points provide an additional mass burst through the game.
I think one important part of this strategy though is whether or not your ...
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Fields of Isis
Probably the most popular multiplayer map for both 1 on 1 and 2 on 2 games in Supreme Commander, Fields of Isis pits force on force through a series of choke points. There's all sorts of different ways to play this one, so be sure to drop your two cents in the boards here.
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